own released games
Dashing Dodgems
WHO, ME?: Modeling, Texturing, Scene Dressing, Level Design, Game Design, QA, Performance Optimization, Prototyping
old projects, jams & goofs
Rogues with Benefits
THE THINGS?: Modeling most environment and props, Texturing, Scene Dressing, Level Design, Game Design, QA, Prototyping, Overseeing and maintaining Rogues Art style.
Rogues with Benefits won the Dutch Game Award for the Best Student Art Direction. As one of the main 3D Artist this was truly an Honor.
Deliver Us The Moon
WAT?: 3D Artist/Tech Artist, Prototyping
VOOR?: Internship at KeokeN Interactive
Long Distance
NANI?: Initial Concept, Modeling, Texturing, Design
HO?: Global Game Jam 2018
Rogues with Benefits 2D
SHTO?: Environment Pixelart, Props Pixelart, Design
PACHIMU?: HKU Project ‘Here I am’ 2014
The Signs
ME?: All models except torture room, Scene Dressing, Texturing
WHY?: HKU Project ‘Ride’ 2012
De Verloren Apenstad
WAT?: 2D Art, Game Design, After Effects
VOOR?: GLU Project ‘Graduation’ 2012